home *** CD-ROM | disk | FTP | other *** search
-
- MURDER MOTEL is an on-line multi-user game based on a Commodore BBS
- door of the same name. The game concept has elements of the movies
- Physco, and Thunderdome. If you've seen these movies, you may very
- well enjoy this game.
-
- Objective: Kill or be killed!
-
- Unless you already have a clue, your task is to kill someone, as
- someone else is to kill you. This is done by using a weapon that
- you build from two of many duplicate parts strewn about the rooms
- of the motel. For each weapon there is one defense. These weapons
- as well as the defense against them follow:
-
- Weapons Defenses
- -------------------------------------------------
- Pistol & Bullets.....................Flak Jacket
- Flame Thrower & Fuel.................Extinguisher
- Acid Sprayer & Acid..................Lye
- Axe Handle & Axe Blade...............Riot Shield
- Gas Sprayer & Chlorine...............Gas Mask
-
- Once complete, each weapon can be used indefinitely. You can
- (L)eave any item in the room(s) of your choice. It might become
- necessary for you to change your defenses, as well as your
- weapons, since your target may either change, or protect himself.
-
- Note: There are 6 sets of each weapon, and 6 of each defense.
- This makes a total of 90 items. The more players there are,
- the harder it will be to find the defense/weapon that you need!
-
- Odds and Ends:
-
- There is no standard to the Motel. Since sysops can make their
- own motels, its possible that one game isn't the same somewhere
- else! Sometimes you may find yourself going through one-way
- passages, out doors, or just hanging out somewhere inside.
- According to the sysop's setup, anyone is given 30 to 90 moves
- per day, and a maximum demerit count as configured by the sysop.
- Usually, a five demerit point limit does well; allowing you to
- read the squeals once, and add up to two (more on this later).
-
-
- MURDER MOTEL commands:
-
- (N)orth, (S)outh, (E)ast, (W)est, (U)p, and (D)own are self-explainatory
- commands that can be used whenever moving around in the Motel.
- Upon your entrance into any room, the exits will be told.
-
- (T)ake... Let's you get an object that is in the room you are in. Upon
- entering a room, you are told WHO and/or WHAT is in the room with
- you.
-
- (L)eave... Will allow you to discard any item you are carrying. Since
- you can only carry 4 things at once, this command will become
- necessary should you need to replace something you are holding.
-
- (K)ill... Of course, to attempt to kill your target. If you have
- both parts of a weapon you can try this command, but take note! If
- your target has the defense for the weapon you try to use, your
- target will fight back! YES, if your target also has a complete
- weapon, he or she attacks you with it, therefore, when attacking
- someone, be cautious, and try to carry both DEFENSES & the weapon.
-
- (Q)uit... Use this command to end your turn for today. If you have
- moves remaining, they will be stored until you come back later the
- same day to finish them. If you don't play again until the next
- day, the moves will be lost, and you'll get the maximum again.
-
- (I)nventory... For a list of what you are carrying, how many moves
- you have left, the room number you are in, as well as who your
- target is, use the 'I' command while inside the Motel. The 'I'
- command doesn't count as a move, feel free to use it often.
-
- (G)raphics... To toggle between ANSI mode ON, or ANSI mode off while
- in the door. This command was added to improvet the speed of
- operation at some of the slower baud rates.
-
- (A)utokeys... To toggle between HOT-keys on/off. While in the Motel
- and ready to move, the single keystroke commands [N,S, etc] are
- either standard, or hot-keys. As a hot-key, you need not press
- [ENTER] to input your [N,S, etc] commands. (Added by request!)
-
- HELP & HINTS: (begin on next page)
-
- You can gain or lose moves by snitching on an opponent. This is
- done by using Squeals files. Upon entrance into the door, you can
- Choose the (S)queals files option to either READ or ENTER your
- squeal. Note: You cannot use the (S)queals files from inside the
- motel, if needed, you can (Q)uit the motel and return to select 'S'
- and add or read the Squeals as you choose.
-
- The Catch to READING these squeals, is that you can lose some of
- your remaining moves, and that some of the squeals may not be true.
-
- You can GAIN moves, however, by entering a correct squeal telling
- where a living person is. Be Warned! If your squeal is false
- you will lose moves, though a smart player would use this to his
- advantage. Starting with version 2.0, you are penalized for
- squealing on yourself!
-
- ( more about the squeals on the next page )
-
-
-
- You are given demerit points each time you READ/WRITE to the
- Squeal files, and you are only allowed a limit of demerits each day.
- You are given ONE demerit each time you READ the squeals, and TWO
- for each squeal you enter. In version 2.0 of murder motel, you
- are told how many of the preceeding squeals where true at the time
- you READ the squeals; again, a great 'strategic' improvement to
- the game.
-
- TARGET PRACTICE:
-
- Also native to version 4.0, is the ability to PICK your target.
- The main menu PICK command will handle this. If a player is
- available (meaning he or she wasn't already picked) you must
- try PICKING a target (at least you must have a target) before
- you try entering the motel.
-
- MURDER MOTEL IMPROVEMENTS:
-
- Murder Motel received excellent ideas for improving the game, of
- them, are the following, available in Version (2.0)-(2.2) only!
-
- 'MOTION DETECTORS'
-
- Object # 1 & Object # 7 are shown as 'motion detectors' in the game.
- You can (T)ake these objects, and leave them wherever you wish. The
- strategy, however is to leave them in the room of a living person,
- preferably, the person who is out to kill YOU!
-
- Whenever the (E)nter the motel command is given motion detectors
- gain the potential to become dangerous! If you ENTER the motel
- at a room that has a motion detector, you set it off, losing moves,
- and dropping anything you are carrying; afterwards, the motion
- detector is sent to another room.
-
- 'WHO IS STALKING YOU'
-
- If you find the Butler, Maid, or Janitor, they will tell you who
- is out to kill you. These people cannot be killed, nor can they
- kill you. They are in different areas each day.
-
- 'STACKED COMMANDS'
-
- By separating commands on the line by a <space>, commands can
- be entered in advance to when they are executed. This may come
- in handy for making play faster, and efficient. The easiest way
- to explain the power of stacking commands is to give some examples
- of how they can be used. Some examples follow:
-
- ( 33 moves left ) Your command ? T 11
-
- The above command would (T)ake item # 11; if of course it was
- in the room, and that it was valid to do so.
-
- ---------------------------------------------------------------------------
-
- ( 33 moves left ) Your command ? L 23
-
- As above, this will let you (L)eave the object your are carrying.
-
- ---------------------------------------------------------------------------
-
- ( 33 moves left ) Your command ? N W E
-
- The game will move you (N)orth, display the new room, then move
- your (W)est and display the room, until finally moving (E)ast.
- If either direction was invalid, it would just continue on. You
- will only be charged for moves that count.
-
- ---------------------------------------------------------------------------
-
- ( 33 moves left ) Your command ? N3
-
- Called an expert command, this will move you in the [dir][magnitude],
- or in simple English, NORTH for 3 moves. The range of the number
- value is 1-9, and note again, you will not be charged if the move
- is invalid.
-
- This command will give speed to the play since it will only show
- the resulting room at the completion of its movement. (when you
- fully know the map, try this command, it may come in handy!)
-
- ---------------------------------------------------------------------------
-
- ( 33 moves left ) Your command ? N3 W9 E N T 33 E
-
- As you see, these commands can be 'stacked' quite completely, in
- all cases, a <SPACE> separates commands.
-
-
-
- M U R D E R M O T E L Version 4.0 - Where death lurks...
-
-
- Live long and prosper, happy hunting!
-
- Murder Motel was originally conceived by Sean D. Wagle. The objective, and
- BASIC concept of play comes from his first release for Commodore 64 Bulletin
- Board Systems. Since then, I thought I'd see what the other side (IBM)
- thinks of it, and the response was great. Well, here you have it, a full
- blown, much MUCH improved release of Murder Motel!
-
-